Conference Paper [International]

  • Lee, M., Son, O., Nam, T. Patina-inspired Personalization: Personalizing Products with Traces of Daily Use. In Proc. Designing Interactive Systems (DIS) 2016, ACM Press (2016)
  • Cha, S., Lee, M., Nam, T. Gleamy: An Ambient Display Lamp with Transparency-Controllable Shade. In Proc. Tangible Embedded and Embodied Interactions (TEI) 2016, ACM Press (2016)
  • Lee, M., Cha, S. Nam, T. (2015) Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers. In Proc. CHI’15 (Conference on Human Factors in Computing Systems) (pp. 1173-1182). ACM. (Best of CHI)
  • Lee, M. & Nam, T. (2013) Critical understanding of interaction history as a design resource, Proceedings of IASDR 2013, Tokyo, Japan, August 26-30.
  • Lee, M., Nam, T., Lee, Y., Row, Y., Lim, Y., Kim, D.,Seok, J., Odom, W., Zimmerman, J., Forlizzi, J., Higuera, A., Marchitto, M., Cañas, J., and Moore, H. (2013) Bridging Research and Practice in Design: Reflections of the Project on Value Construction with Virtual Possessions, Proceedings of IASDR 2013, Tokyo, Japan, August 26-30.
  • Odom, W., Zimmerman, J., Forlizzi, J., López Higuera, A., Marchitto, M., Cañas, J., Lim, Y., Nam, T-J., Kim, D., Lee, M-H., Lee, Y., Row, Y., Seok, J., Sohn, B., Moore H. (2013) Fragmentation and Transition: Understanding Perceptions of Virtual Possessions among Young Adults in Spain, South Korea and the United States, In Proc. CHI’13 (Conference on Human Factors in Computing Systems), ACM, New York, 2013.
  • Lee, M., Kim, D., Kim, H., Nam, T. (2012). Understanding Impacts of Hidden Interfaces on Mobile Phone User Experience, In Proc. NordiCHI ’12, 2012.
  • Lee, M., Nam, T-J. & Suk, H. (2011) Effect of levels of automation on emotional experience in intelligent products. CHI’11 Extended Abstracts, ACM, New York, 2011, pp. 2083-2088.

Journal [International / Domestic]

  • Moon-Hwan Lee (2018). A Study on Citizens’ Public Report Application Usage. Archives of Design Research, 31 (3), 49-67. Link
  • Moon-Hwan Lee, Yea-Kyung Row, Oosung Son, Uichin Lee, Jaejeung Kim, Jungi Jeong, Seungryoul Maeng, and Tek-Jin
    Nam. (2017). Flower-Pop: Facilitating Casual Group Conversations with Multiple Mobile Devices. PACM Interact. Mob.
    Wearable Ubiquitous Technol. 1, 4, Article 150 (December 2017), 24 pages.
  • Lee, M., & Nam, T. (2016). Possibility of Utilizing Digital Traces for Enhancing Emotional Values of Digital Artifacts. Archives of Design Research, 29(2), 63-75. DOI :10.15187/adr.2016.
  • Lee, M., Cha, S., & Nam, T. (2015) Impact of Digital Traces on the Appreciation of Movie Contents, Digital Creativity, DOI: 10.1080/14626268.2015.1087410.
  • Lee, M. & Nam, T. (2011) Effect of Levels of Automation and Emotional Experience in Intelligent Products – Experimental Study of Intelligent Pot, Journal of Korean Society of Design Science, Vol. 24, No.2, p. 195-206.

Research Award

  • Major Research Achievement, Dept. of Industrial Design, KAIST (2015)
  • ACM SIGCHI Best of CHI (2015)

Design Award

  • IDSA IDEA Award, Professional Concept, Finalist (2018)
  • IDSA IDEA Award Finalist (2011)
  • FUJITSU Design Award, Judge’s Special Award (2011)
  • WEEDU (Education robot for children) at Robot Design Competition by Korean Robot Design Research Center (2011)
  • IF Concept Design Award: MusicReader (2010)
  • IF Concept Design Award: HelloTag (2010)
  • KAIST Future Medical Device Design Competition – Gold Medal (2008)


Paper Reviewing Service

  • C&C (SIGCHI Conference on Creativity and Cognition) Program Committee (2017)
  • CHI (SIGCHI Conference on Human Factors in Computing Systems) Full Paper, Note Reviewed (2014-2017)
  • DIS (SIGCHI Conference on Designing Interactive Systems) Pictorial Reviewed (2016)

Teaching Experience

  • Design Research Issues TA, Industrial Design, KAIST (Fall, 2011-2012)
  • Freshman Design Course TA, KAIST (Spring, 2011-2012)
  • Product Design System TA, Industrial Design, KAIST (Spring, 2010)