Lee, M., Son, O., Nam, T. Patina-inspired Personalization: Personalizing Products with Traces of Daily Use. In Proc. Designing Interactive Systems (DIS) 2016, ACM Press (2016)
Cha, S., Lee, M., Nam, T. Gleamy: An Ambient Display Lamp with Transparency-Controllable Shade. In Proc. Tangible Embedded and Embodied Interactions (TEI) 2016, ACM Press (2016)
Lee, M., Cha, S. Nam, T. (2015) Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers. In Proc. CHI’15 (Conference on Human Factors in Computing Systems) (pp. 1173-1182). ACM. (Best of CHI)
Lee, M. & Nam, T. (2013) Critical understanding of interaction history as a design resource, Proceedings of IASDR 2013, Tokyo, Japan, August 26-30.
Lee, M., Nam, T., Lee, Y., Row, Y., Lim, Y., Kim, D.,Seok, J., Odom, W., Zimmerman, J., Forlizzi, J., Higuera, A., Marchitto, M., Cañas, J., and Moore, H. (2013) Bridging Research and Practice in Design: Reflections of the Project on Value Construction with Virtual Possessions, Proceedings of IASDR 2013, Tokyo, Japan, August 26-30.
Odom, W., Zimmerman, J., Forlizzi, J., López Higuera, A., Marchitto, M., Cañas, J., Lim, Y., Nam, T-J., Kim, D., Lee, M-H., Lee, Y., Row, Y., Seok, J., Sohn, B., Moore H. (2013) Fragmentation and Transition: Understanding Perceptions of Virtual Possessions among Young Adults in Spain, South Korea and the United States, In Proc. CHI’13 (Conference on Human Factors in Computing Systems), ACM, New York, 2013.
Lee, M., Kim, D., Kim, H., Nam, T. (2012). Understanding Impacts of Hidden Interfaces on Mobile Phone User Experience, In Proc. NordiCHI ’12, 2012.
Lee, M., Nam, T-J. & Suk, H. (2011) Effect of levels of automation on emotional experience in intelligent products. CHI’11 Extended Abstracts, ACM, New York, 2011, pp. 2083-2088.
Journal [International / Domestic]
Moon-Hwan Lee (2018). A Study on Citizens’ Public Report Application Usage. Archives of Design Research, 31 (3), 49-67. Link
Moon-Hwan Lee, Yea-Kyung Row, Oosung Son, Uichin Lee, Jaejeung Kim, Jungi Jeong, Seungryoul Maeng, and Tek-Jin
Nam. (2017). Flower-Pop: Facilitating Casual Group Conversations with Multiple Mobile Devices. PACM Interact. Mob.
Wearable Ubiquitous Technol. 1, 4, Article 150 (December 2017), 24 pages. https://doi.org/10.1145/3161170
Lee, M., & Nam, T. (2016). Possibility of Utilizing Digital Traces for Enhancing Emotional Values of Digital Artifacts. Archives of Design Research, 29(2), 63-75. DOI :10.15187/adr.2016.05.29.2.65
Lee, M., Cha, S., & Nam, T. (2015) Impact of Digital Traces on the Appreciation of Movie Contents, Digital Creativity, DOI: 10.1080/14626268.2015.1087410.
Lee, M. & Nam, T. (2011) Effect of Levels of Automation and Emotional Experience in Intelligent Products – Experimental Study of Intelligent Pot, Journal of Korean Society of Design Science, Vol. 24, No.2, p. 195-206.
Research Award
Major Research Achievement, Dept. of Industrial Design, KAIST (2015)
ACM SIGCHI Best of CHI (2015)
Design Award
IDSA IDEA Award, Professional Concept, Finalist (2018)
IDSA IDEA Award Finalist (2011)
FUJITSU Design Award, Judge’s Special Award (2011)
WEEDU (Education robot for children) at Robot Design Competition by Korean Robot Design Research Center (2011)
IF Concept Design Award: MusicReader (2010)
IF Concept Design Award: HelloTag (2010)
KAIST Future Medical Device Design Competition – Gold Medal (2008)